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247 Checkers

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247 Checkers offers a challenging yet exciting gameplay with tense moves. Show off your tactical skills to defeat all your tough opponents.

The secret to calculating accurately in each move at 247 Checkers

The game brings a completely new gameplay different from Checkers Mini, where a completely unique version always brings challenging entertainment. In which your task is to move and capture all of your opponent's pieces or block their entire path, to win the 247 Checkers of checkers. Besides, you can completely see the tense gameplay that requires calculation tips to quickly overcome dangerous opponents.

Observe the entire board before moving

Don't just focus on one piece or a small area, instead scan the entire board to see hidden opportunities or potential risks. In particular, pay attention to the opponent's pieces that are in an attacking position near your pieces. If you see that your move gives your opponent the opportunity to capture many pieces, change your strategy.

Protect important pieces with strategy

Keep your pieces in the last row to prevent your opponent from promoting them, and avoid moving too far when not necessary, because the lone piece is easily trapped and eaten diagonally. The special thing is that if you have the opportunity to promote, you should prioritize it because this piece can move flexibly both forward and backward. In addition, you can freely use the pieces to block the movement path, forcing the opponent into a corner or close to the edge of the board. Arrange so that the opponent is forced to move into the position you have prepared to eat the piece. Try the new way of playing at Spades to admire the many challenges of your thinking.

How to win at 247 Checkers

Discover the simple gameplay

  • 8&8 board, only the dark squares are used to move, in which each side has 12 pieces in the three rows near them and there are normal pieces and the King.

How to move the basic pieces

  • Normal pieces: move diagonally 1 empty square.
  • Jump chain: if after capturing it can still capture, it must continue jumping in the same turn.